A stream with no floor under it feels longer than it is. Loading screens, the first ten minutes before anyone arrives, a break where you step away — silence in those stretches is the difference between a quiet moment and a dead one. The usual fix is a media source with a loop checkbox, or a separate player you alt-tab to. Both work; both put the control somewhere other than where your hands are. This puts the bed on a toggle key, next to everything else you press.
Upload the track to Kloot’s Media tool, set it to Hold, and pin it to a deck key. Held audio loops on completion until you press the key again. It plays through your existing Kloot browser source, so there is no media source to add and no second app to run.
You set it up here
It lands here — your deck, or your phone
Eight sounds, one page. Nothing fires on its own — every one is a press.
Tick “Control audio via OBS” on the Kloot browser source
Without it, OBS routes the source’s audio to your desktop instead of your stream — so you hear every sound perfectly and your viewers hear silence. It is one checkbox in the source’s properties, and it is the single most likely thing to go wrong here. Kloot shows the same reminder in the editor whenever a clip is unmuted.
What you’ll build
A music bed on one deck key that loops until you press it again, controllable from your browser or your phone without leaving your game.
Paste your Kloot overlay URL into one Browser source. The bed plays through this source. You are not adding a media source, and you are not running a second application beside OBS.
Drag an MP3, OGG or WAV into the Media tool. The ceiling is 5 MB per audio file, which is about four minutes at 128 kbps — a typical loop fits, though only just, so a longer track may need a lower bitrate. The plan ceiling on length is 5 minutes on Creator and Pro and 60 seconds on Free, so a Free account wants a short loop rather than a full song.
A track that loops cleanly matters more than a long one. Sixty well-cut seconds beat four minutes with an audible seam.
This is the whole trick. A Hold item loops on completion instead of stopping after one pass, and its deck key becomes a switch rather than a momentary press. Set to Fire, the same file would play once and stop — which is a very slow sound effect rather than a music bed.
The gain slider is what goes out. A bed wants to sit well under your voice — start lower than feels right in the panel, because your own monitoring is not what your viewers hear. Use Listen to audition the file itself; that is separate from the gain and never changes the broadcast.
Set the bed level while you are actually talking, not against silence. A level that sounds fine in a quiet room buries you the moment you speak.
On the Kloot browser source in OBS, tick “Control audio via OBS”. Without it the bed plays to your desktop and not into your stream, and because you can hear it perfectly there is nothing to alert you. This one setting decides whether any of this reaches an audience.
Pin the item to a deck key. Press on when the segment starts, press off when you are back to the game. Because held audio loops until you stop it, a break of unknown length is covered — you do not need to guess how long you will be gone.
Upload, audition it privately, pin it, press it. The one step people skip is the OBS checkbox — it is in here, in order.
MP3, OGG or WAV, up to 5 MB each — which is roughly four minutes at 128 kbps, so a full track fits. WAV is normalised to MP3 on the way in. Sound effects are on every plan, including Free.
Listen plays the file to you at full volume and changes nothing about the broadcast. It is deliberately separate from the gain slider: turning something up to hear it would change what your audience gets, which is not what “let me listen to this” means. It defaults off, because opening an editor while you are live should never start playing audio.
Pin the sounds you actually use to a deck page. The deck is a web app, so the same page is on your second monitor and on your phone — which is the whole hardware argument: you already own a touchscreen with more buttons than a Stream Deck.
A Fire sound plays once and it is done. The renderer’s two-at-a-time limit is video-only, so sounds may overlap freely — which is exactly what a soundboard needs when a bit lands and you want the airhorn over the applause.
Set a music bed to Hold and it loops on completion instead of stopping after one pass. The key becomes a switch: press on at the start of the chill segment, press off when you are back to the game.
A soundboard adds something most streamers do not have at all, without buying hardware or running a second app:
When: Something lands in chat and the moment wants a rimshot, an airhorn, a sad tuba.
Why it works: Timing is the whole joke. A key you can hit in half a second beats alt-tabbing to a media player every time.
When: Dedicated hardware costs more than your whole Kloot plan, and you already have a phone propped next to your keyboard.
Why it works: The deck is a web app. Your phone becomes the board, with more keys than the hardware and nothing to plug in.
When: Loading screens, a break, the first ten minutes before anyone shows up.
Why it works: A held music bed loops until you turn it off, so a quiet stretch has a floor under it instead of silence.
When: A donation read, a segment change, a “we are back” sting.
Why it works: The same sound every time is how an audience learns your show’s shape. Consistency is easier when it is one key.
A momentary effect that plays once, or a track that loops until you switch it off. Both fall out of the same Fire/Hold split every other Kloot tool uses.
Press, it plays, it is done.
The airhorn, the rimshot, the ding when a goal is hit. The key is momentary — hold it down or tap it, the sound runs once and stops. Press it again mid-playback and it restarts rather than being ignored.
Momentary key — press, it playsLoops on completion, until you toggle it off.
A lo-fi bed under a chat segment, rain under a horror game, a five-minute loop for the pre-stream window. Held audio loops instead of stopping after one pass — otherwise a music bed is just a very slow sound effect.
Switch — press on, press offA real taste — one effect and one bed.
A working board for most channels.
A board plus a full overlay pack.
The capability is free — a free account can upload a sound and fire it. What a paid plan buys here is quantity, and a soundboard is a quantity problem: the item count is shared with your clips and frames, so a board plus an overlay pack is where Pro’s 200 earns its place.
Yes, when it is set to Hold. Held audio loops on completion and keeps going until you press the key again. Fire mode plays it once and stops, which is the wrong mode for a bed.
Up to 5 minutes on Creator and Pro, and 60 seconds on Free. The file itself is capped at 5 MB, roughly four minutes at 128 kbps — so length and file size tend to bind at about the same point.
Yes. Kloot’s two-at-a-time limit applies to video only, so audio can overlap freely — an effect fires over the bed without interrupting it.
No. It is one file on one key, looping. If you want variety, put two or three beds on separate keys and switch between them by hand — which is also how you keep control of what is playing during a break.
Yes, and that part is on you wherever the music comes from. Use a track you have the right to broadcast — stream-safe libraries exist for exactly this. Kloot plays the file you upload; it makes no claim about your right to use it.
Audio is on every plan including Free. Free’s constraint is quantity and length — two items and 60-second clips — so a full-length bed wants Creator ($15/mo), which also raises you to 50 items.
Put a bed on a toggle key, press it when you step away, press it again when you are back. It loops until you stop it — and it rides the browser source you already added.
Start freeFree plan · Creator $15/mo · Pro $25/mo